What we do
Stories, music and sound. AI, put to work. Brands that grow.
Four things we do for clients, and one new venture of our own.
01 / 04
Stories & film
Series, films and music videos: 300+ TV episodes of storytelling craft, now in service of your brand.
What’s included
Music, sound design, mixing and voice for series.
From writing and recording to directing and post-production.
Brand films, product videos and demos, made by a studio.
Finding the story at the heart of what you do, and telling it well.
Voice direction and coaching for animation.
New tools, with the source kept human.
02 / 04
Music & sound
Scores, songs, sound design and mix, from the studio behind Dreamcatchers, Tee Pee Time and Sedna.
What’s included
Orchestral scores to electronic textures, written to serve the story.
More than 150 original songs, in several languages.
Atmosphere and emotion, treated as part of the narrative.
Clear, balanced mixes for series, films and videos.
Themes for campaigns and events, like Cambodia Airways and the Burj Khalifa.
Scores and sound design for our first games and our clients’ worlds.
03 / 04
AI, put to work
We dare to use AI, and we put it to work inside your business, with people in charge. We use AI; we don’t build it.
What’s included
Where AI helps, where it doesn’t, and what to do first.
Practical sessions so your team uses AI well.
We choose, set up and connect existing AI tools around the way you work.
Repetitive work handled, with people in control.
Faster creative work, with a human source.
We tell you what AI did and what people did.
04 / 04
Brands & marketing
We find your story, shape your voice and your website, and help your brand grow.
What’s included
Understand your market and where you can win.
A clear promise, a name, a look and a voice.
Websites that tell your story clearly, bilingual when it helps, easy to update.
Campaigns, social content and online marketing tools.
Brand films, product videos and demos, made by a studio.
Decks, brochures, trade-show booths, banners and signage.
A new venture
Games, a new venture
We’re designing our first games, where story, music and play work together. Here is what we’re learning and offering as we go.
What’s included
Characters, worlds, rules and the story that ties them together.
Games that teach, from entrepreneurship to health, without feeling like homework.
Playable concepts, visuals and pitch material to show partners and funders.
Research and application kits for game projects, such as Canada Media Fund prototyping.
Trailers, cinematics and animated demos for your game or universe.
Scores and sound design from a studio with more than 300 TV episodes behind it.
How we work
Simple steps. No noise.
Your goals, your audience, your constraints.
A clear plan you can read in five minutes.
Story, sound, design and content, shown to you as previews first.
Launch, measure, improve.
Got a story to tell? Let’s talk.
Tell us where you are and where you want to go. We’ll answer with a plan.