Our game

Healing Quest.

Also known as Mission Lumière. A cinematic game that turns the inner body into a living world.

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Our games · Healing Quest

An adventure that begins within.

Healing Quest, also known as Mission Lumière, is a cinematic game where each realm is inspired by the body, the breath, emotion and energy. Not a medical game. An inner adventure.

Healing Quest title card: an original universe created by Paul Baraka.

Undiscovered medicine.
Unforgiving jungle.

Every puzzle becomes a symbolic gesture. Every move releases light.

Healing Quest in six panels: a wounded explorer, a match-3 game on a phone, a hiker before a golden temple city, a temple stairway, a mind lit with emotion nodes, and a woman at rest, wrapped in warm light: a moment of connection.
  1. 01Adventure
  2. 02Game
  3. 03Quest
  4. 04Temple
  5. 05Mind
  6. 06Connection
Adventure
01Adventure
Game
02Game
Quest
03Quest
Temple
04Temple
Mind
05Mind
Connection
06Connection

Play is the path.

The Emotional Realm.

A match-3 world where a storm slowly turns into golden light as the player clears the board. Gameplay capture from the game in development.

The idea

Each realm is inspired by a dimension of the body, the breath, emotion or energy. Each puzzle becomes a symbolic gesture.

Not a medical game

The goal is not to replace medicine. It is a bridge between imagination and the body: an inner adventure.

Where it stands

In development. Preview sign-ups are open at missionlumiere.com.

Got an idea? Let’s build it.

Tell us where you are and where you want to go. We’ll answer with a plan.